Unit 1 Lesson 3 - Classes and Objects
Lesson summary and assignments
Vocabulary
- attribute
- a characteristic of an object
- behavior
- an action that an object can perform
- camel case
- a naming convention where the first letter of the first word is upper or lowercase, and the first letter of each additional word is uppercase.
- class
- a programmer-defined blueprint from which objects are created
- object
- an instance of a class
- object-oriented programming
- an approach to creating and using models of physical or imagined objects