Unit 1 Lesson 3 - Classes and Objects

Lesson summary and assignments

Vocabulary

attribute
a characteristic of an object
behavior
an action that an object can perform
camel case
a naming convention where the first letter of the first word is upper or lowercase, and the first letter of each additional word is uppercase.
class
a programmer-defined blueprint from which objects are created
object
an instance of a class
object-oriented programming
an approach to creating and using models of physical or imagined objects